Showing posts with label arathi basin. Show all posts
Showing posts with label arathi basin. Show all posts

Tuesday, July 20, 2010

A Lovely Weekend of AB

I think I had the most amazing PVP weekend ever. First I found a (temporary, normal is out of town) 2s partner and we've smashed our way almost to 1400 with relative ease. I suppose there is something to be said for running with an Accepted Comp rather than the I'm Challenging Myself comp...tree/dk has some amazing synergy, for sure.

I also compiled holiday numbers for AB...I lost most of them, until one of my networked pvp buddies invited me along on some premades he was in. Full premades, not the partials I usually run. We roflstomped AB all weekend, I think we ended up something like 30-0, made a chat channel so we could all reunite next weekend. AND we did the Resilient Victory come-from-500-points behind no less than three separate times, just for fun. The first time was a little off, and by the time we started getting points it was more like 650-0. But 4-1 bases still works for that. The second one was a thing of textbook execution, we all hovered around ST without tagging it while horde went up 4-0. Split into groups and fanned out at 350-0. LM, GM, and Farm all got tagged within 5-10 seconds of each other, and suddenly we were up 4-1 and rolled from there. I'm sure Horde was like... WTF just happened? OTOH, when they saw 15 alliance all huddled around the ST flag with campfires and nobody touching the flag, somebody intelligent probably looked at the roster and saw 14 people from draenor and figured it out.

The interesting thing was that the HPM on the premade wins was comparable to my non-premade wins. The real value in a premade is not that you get better winning HPM, it's your overall. B/c if you get a good one, like I got, then your winning HPM = your overall.

AB Holiday HPM (Cyclone BG, 54% win)
Winning HPM : 241.39
Losing HPM : 87.86
Overall : 171.28


So instead of 171...you get to say 241 is your overall. That's 70 extra HPM, or over the course of an hour running a good premade, 4200 more honor. Or looked at another way, a premade makes 140% of the honor (in AB) that running solo gets. Or looked at yet a third way, regular it takes you 5.84 minutes to get 1000 honor. A premade will get you that in 4.15 minutes. You can spend 71% of the time you would have spent soloing to get the same amount of honor.

I'm not sure why the losing HPM is so bad here, except to say that the average points accrued in a loss for my data is 786.86 -- there are not a lot of close games in AB. It's an interesting comparison to EOTS, where I've noted previously that the average points in a loss is about 650 (669 on nonholiday, 624 on regular). So at least they're closer than EOTS, but I would venture to suggest that this is due to the general rule of 2-3 games in AB (you lose controlling 40% of the resources) vs. the general rule of EOTS of having 1-3 games (you control 25% of the resources, and maybe the flag a few times).

However, EoTS rewards you more frequently, on the holiday at least -- you gain your bonus honor every 160 points in EOTS(H), but only every 200 in AB(H). So you need more points to get the bonus tickover, and maybe that's why it's so bad?

Wednesday, February 3, 2010

HPM Chart (non-holiday)

ETA 4/2/10 : With the drastic revamp of 3.3.3 the below data is wildly outdated! I will be making a new chart soon, but the relative values of one to the other, I expect, will remain reasonably similar. Keep that in mind :-)

Holiday BattlegroundWinning HPMLosing HPMOverall HPM (inc. marks)Overall Percentages
Arathi Basin55.8337.3278.8890%
Eye of the Storm71.8134.1287.6100%
Strand of the Ancients77.0529.9886.699%
Warsong Gulch47.822.7358.1666%


I'm not going to go into the big long math list on this again, as you can find it elsewhere on blog if you so chose, and also because at some vague point in the future I plan to make a comprehensive "Here's the Math Behind Everything" general post, but I will be putting a link back to this chart on the sidebar so as I update it it will be available for easy reference.

Little suggests itself from these numbers for now due to the missing of the two 40-man beasts, IOC & AV. If I had to venture a guess based on the holiday proportions I would say AV is probably Still the Place To Go, and IOC fairly middling -- there's a fairly consistent clumping in the middle, with AV a high-end outlier and WSG a very disappointingly low-end one. But hell, nobody who has any sense actually needed concrete math to tell them that.

Friday, January 29, 2010

Don't Win More -- Win Better

Just in time for the Arathi Basin holiday weekend, I present you with a pair of graphs which should dazzle and amaze you.



What is this graph, you ask? It's a comparison of the relative investment of your time, versus your effort, mainly. It represents, for the AB Holiday weekend, your honor per minute returned versus two factors (hence the two lines. I have reduced the honor per minute to a percentage of the baseline on my server, so it should hold across battlegroups, not being a numerical value specific to mine.

The blue line on this graph represents the relative HPM return based on how many minutes you can save off the average, off of a baseline 19.5 minutes (which is what it is on my BG and I can't see that number materially changing on others). So if you manage to win (and lose) a minute faster than that, x=1 on this graph and you follow it up to the blue line, and then over, you can see that that's going to net you about a 5% increase in your HPM. Now since time is on the bottom side of your equation (Avg Honor / Avg Time), changes in time go up exponentially - the more time you can cut off, the better you'd be. I only drew this graph out to five minutes but you can see that even at five minutes you're getting a return of say...34% more honor? Cutting off time is a significant improvement on your HPM.

The red line on this graph represents your HPM return based on changing your winning percentage. Simply, x is how much of a win percentage increase you're given, based on my server's percentage which is about 56-44 (leastways when I made up this graph it was). YMMV, here. But the key difference here is that it's a linear function, since the number you're changing is in the numerator of the fraction,

(AvgWinHonor*Win%) (AvgLossHonor*Loss%)
---------------- + ------------------
(Avg. Win Time) (Avg. Lose Time)

For my battlegroup (so this formula is NOT adjusted to be a fit-all), the formula for this line comes to be

TOTAL HPM = 79.1993 + 0.4194x

To modify this for everyone, multiply by 100/79.1993, you'd end up with something like

TOTAL HPM (adjusted) = 100 + 0.5296x

which basically means that for every one percent over your average win ratio, you're getting about an extra half-percent gain in HPM.

How's about a new graph? What would it take to make these roughly equal (at least in the zero-five bracket I graphed in?)



That's what it would take. I've moved my screencap up and rescaled the Y-axis for a better view; the X-axis is the same scale as the previous graph. What I did there was multiply the slope of the HPM/% graph by a factor of TWELVE.

Cutting one minute off your time, at this level, is worth about twelve times as much as increasing your win percentage. Conclusion : Don't win more. Win cleaner / faster.

Your Honor, the tree rests.

Tuesday, December 15, 2009

You've got one fire extinguisher

...and five separate fires. The other day I landed myself in an AB with all dps classes except for two pallies.

Ihrayeep: Please, for the love of...whatever deity you worship...tell me one of you pallies can heal.
Pally1: Nope.

Quick inspect: sure enough, both ret. Seizing the opportunity to crack the inside joke against my guild's pally healer,

Ihrayeep: Ok so...I'll solo-heal this. Should be fine as long as noone gets hurt.
Pally2: I'll bubble the whole game.

We eventually won that game, though I was outhealed by a pair of horde priests (I believe the numbers went 260-240-200(me)k), and this I think is why: For heals especially, it's not about topping the charts in a BG (though I do that fairly routinely) so much as putting those heals in the right place. When you are called on to solo-heal a BG, particularly the three 15-man ones, positioning is important. You are responsible for EVERY SINGLE FIRE. AT THE SAME TIME. It sucks, high stress. Basically, if you are standing still you are losing the game. You have to be constantly moving, because *something* is always under attack, and if it's not where you're at then you need to move yourself somewhere else. You have to be everywhere at once. Frequently you have to make heartbreaking decisions about who to leave to die because there's more than one flare-up. Also this is the one instance where I would diverge from my usual dictum that it's ok to be a healer stranded guarding a node. Because you are *it* for your team, you can't do that. Better (in this case only!) to leave the node undefended. Seconds you spend not healing watching the node are seconds where people are dying from no healing backup. Remember that healers are a force-multiplier in battlegrounds!

Still, there is a plus-side: you get to take sole credit for winning. SOLE. CREDIT. Because if you won with only one healer, you deserve props. And I give you full permission to be an egotistical glory-hog for pulling that out against bad odds. But be a fun egotistical glory-hog, mmkay?

Tuesday, October 13, 2009

Updated Holiday HPM

ETA 4/2/10 : With the drastic revamp of 3.3.3 the old data is wildly outdated (except as relative values one to the other)! I have started a new chart, but kept the old one below it as a relic of bygone days :-)

The new, 3.3.3 Values:
Holiday BattlegroundWinning HPMLosing HPMOverall HPMOverall Percentages
Alterac Valley530.83123.2357.37100%
Arathi Basin241.3987.86171.2848%
Eye of the Storm283.92126.32204.7657%
Strand of the Ancients262.84106.55170.7648%
Warsong Gulch205.6592.41138.8439%


The old, 3.3.2 Values:
Holiday BattlegroundWinning HPMLosing HPMOverall HPMOverall Percentages
Alterac Valley110.7863.94120.37100%
Arathi Basin60.543.6481.6768%
Eye of the Storm78.2233.6888.5673%
Strand of the Ancients86.8639.8497.5979%
Isle of Conquest63.3743.9986.4472%
Warsong Gulch54.928.8763.8351%


Last Edited : 7/20/2010

Thursday, October 1, 2009

Holiday HPM Chart

I promised, and I deliver :

Holiday BattlegroundWinning HPMLosing HPMOverall HPM (inc. marks)Overall Percentages
Arathi Basin59.4849.2777.8380%
Eye of the Storm78.2233.6888.5691%
Strand of the Ancients86.8639.8497.59100%
Isle of Conquest63.3743.9986.4489%

Wednesday, September 30, 2009

AB holiday HPM / arena

Ihra pushed his rating to a 900 today, scoring some very pretty pants. Resilience over 800, pvp spellpower over 2k, and my partner got her 100 ranked arena match achievement on the same one. So a nice nexus of win all around :-).

Calculated out AB Holiday hpm over the weekend, came up with interesting numbers --

Winning HPM : 59.48
Losing HPM : 42.97

Overall : 51.68 (53% win ratio)

I'll repost the updated holiday chart tomorrow, because I'm tired, but for the moment suffice to make this observation on NON-holiday hpm :

Winning : 57.9
Losing : 37.32

Overall : 48.18

So the HPM is only a tiny bit better on holiday weekends than otherwise. Why is that? The answer *seems* to be, time investment. Now, it IS true that the database is in its infancy, so to speak, but the non-holiday AB takes 14 minutes on average, and the holiday is 19.5. My theory : that on the holiday you see a higher percentage of smart / serious PvPers in the BG so the matches tend to be more strategic and therefore longer? The average honor on holiday/non-holiday for a match is 1064 / 695, respectively, so you ARE getting a lot more honor on the weekend for a game...but your games are also taking, what, 33% longer? So the gain is not very big, at least for this particular BG. *shrug*.

Wednesday, September 9, 2009

Arathi Basin HPM

I'm about as sick of cut and pasting as you are of reading it, so we're shortcutting this week. For references on the math that I use to come up with these numbers, please see my earlier post, Warsong HPM.

My ten games for AB came out 6-4, which fits since AB is a game that my battlegroup is apparently decently good at, though I am somewhat skeptical of the numbers. I had three five-caps in my six wins, which I suspect may skew the numbers. At any rate I do keep the spreadsheets updated so hopefully over time that will even out any potential irregularities.

The nuts and bolts:

Winning HPM : 57.9
Losing HPM : 37.32
Overall HPM, accounting for my BG's win percentage (54%) : 48.46

Adding the mark turn-in honor (36.91) nets a total honor for AB of 85.37.