Two notes of interest --
1) A couple teams apparently hit 3k ratings last week, which is supposed to be impossible, but isn't. Response: some would claim the arena system is broken. Other more rational beings, and I would tend to agree with them, interpret this as meaning that in fact it's not just the players who don't understand the system. The designers also have changed and tweaked everything so much over the course of S6 that they too have no idea what's really going on.
2) I read somewhere, I don't remember where, that DK/tree is one of the best 2s comps ever, which is great news b/c that happens to be what I'm running right now. And World of Ming just confirmed it as one of the best ways to get to 2350! I guess that explains going 9-1 last week, but it doesn't really explain the 2-13 the week before unless you want to call that learning jitters from a new comp and a new battlegroup :-p.
EDIT: I remember now. It was in the course of checking up on those 3k teams, and one of them was a DK/tree combination :-).
Anyway, main course. Many people ask me, "WTF do you do about rogues?". Ha, I try to make myself sound more popular. Actually, one person asked me that b/c they were spamming dalaran general chat for resto pvp advice and I happened to be around so I answered his questions, thus feeling like a rock star while at the same time feeding him what I sincerely hope were good tips. I generally laugh at rogues, unless they're paired with good dps who ALSO simultaneously jump me, and even then it's not so much the rogue as the combination of the two. Three tips:
1) If you think you might be facing a rogue, or if it's been confirmed b/c they opened on your partner, PRE-HOT yourself. I read somewhere, from the rogue side of things, that a good rogue team will be watching to catch you with your pants down to do a quick switch onto you and bam-o. I sometimes pre-order Abolish Poison as well but it depends on how much of my attention is being absorbed at the time. At any event, don't give them the window they're looking for. Remember that HoTs are largely preventative in any case; we don't have a big heal for spiky rogue bursty damage so if they're hitting on you you better already be countering it, which leads to
2) for the love of all eight-legged deities, do not cast anything with a cast time. Yes, sometimes it's unavoidable, but as someone who has a rogue and their six billion stuns, you do not want to be locked out of your nature spells for six seconds. Do you. If you have the pre-hots rolling, you have a swiftmend available. If things get really, really dicey then you can do a NS+HT, though it's best to save that if you can for your partner. Obviously if you're gonna die though, you don't have much choice. Without you your partner is dead. My warrior partner over on ED once snapped at me after a match to watch my own health first and the rest would take care of itself. Exaggerated from his stress at losing, but the general point I think is valid.
3) Do. Not. Panic. Recognise your mortality, or immortality as the case may be. Remember the cardinal rule of most rogues (combat may be an exception but I don't think you see many of them in arena): opening burst. Again speaking from my (sub) rogue's perspective, you do not want to be anwhere near me the first six seconds after I come out of stealth, but if the mob's still alive after that then trouble ensues b/c my dps goes to hell and gone, at least relative to those first seconds. A lot of people get jumped by a rogue and freeze up / panic. If you must panic, save it for later, b/c doing it at the get-go you're feeding right into a rogue's strongest points. If you can keep your cool during a rogue's opener on you and react appropriately, you'll be much better off once he's blown his opening burst. I have found a wide discrepancy in rogue damage to me, so when he jumps me my first move is to watch how fast my health bar is going down. If it's dropping fast enough to be worrisome, remember that Barkskin is your best friend. If not, keep the hots (because you put them up preventatively...right?) rolling and use Abolish Poison where you would have popped BS.
4) Save the trinket. If you're hotted up a rogue should not kill you in the 4 seconds of CS stun. But he might if he goes straight from that into a 4-5 point KS; use the trinket then.
Next week, barring something more exciting coming up, counters to DKs/Warriors...
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