Anyway on to my favorite love, calculating stats for BGs. I was just getting my list started when 3.2 came along and messed everything up, stats-wise, for 3/5 of the battlegrounds, necessitating a wipe and restart. My first question I wondered was, it's holiday weekend. Am I better off zerging the holiday BG, which won't get any marks turn-ins, or rotating around like I usually do for the turn-in? After I asked this question, I realised that if I zerged the holiday BG every weekend then every 6th weekend I'd have a massive amount of turn-ins anyway, assuming I was willing to play the long-ball, and then I'd get the best of both worlds. So I reduced my question to, what kind of honor are you looking at, assuming you play intelligently enough to eventually be able to do turnins?

I am here collating the Holiday Weekend for Eye of the Storm, which was this past weekend. I sampled 10 games, which went 5-5 and I guess that's a reasonable approximation based on the server. Each game lasted an average of 14.4 minutes, which is interesting b/c according to my BC spreadsheet (where it was still 2000 points to win) the games lasted 16.45 minutes which means that cutting the points to 75% of their original did not have a similar effect on the game time. I mean yes, some shortening is occurring but it's more like 88% of the time. An interesting side note, anyway.

The numbers here in straight honor, on the holiday weekend, came out as:

Losing Honor per Minute (HPM) : 33.68

Winning HPM : 59.04

So as a formula here to apply on your own battlegroup, you could look in your statistics pane on the achievement and come up with

**Total H.EotS HPM (F) = (X/Y)*(59.04) + ((Y-X)/Y)*(33.68)**

where

X = "number of EotS wins" and

Y = "Number of EotS games played"

On my server, x = 61 and Y = 125, X/Y = so that comes out to be

Total H.EotS HPM = (0.49)*(59.04) + (0.51)*(33.68) = 55.41

------------------------------------------------------------------

That's your baseline for the holiday. But you do, as I mentioned earlier, also get marks. How many marks you get should probably be close to 2 on average, since you get 3 for a win and 1 for a loss and most BGs I've found split 50-50 despite people's skewed perceptions (including my own). If you wanted to be nitty gritty about it, you would use something like

**Average Marks EotS (W) = (X/Y)*3 + ((Y-X)/Y)**

In my case,

Average Marks EotS = 3 * 0.49 + 0.51 = 1.98 (b/c we lose very slightly more than we win on my battlegroup).

Every turn-in of marks is going to net you 1489 honor at level 80. Every BG you do is netting you some percentage of that honor, to wit:

**Average Turn-in HPM for EotS = (1489*W) / (6*S)**

where S = average time of a match. On my battlegroup it is 14.4 minutes, and I suspect you could probably use that as a non-variable b/c it's probably close to the same across all battlegroups unless your W/L percentage is dramatically different from 50/50 for whatever reason.

Again using my battlegroup:

Turn-in HPM (T) = (1489*1.98) / (6*14.4) = 34.05.

--------------------------------------------------------------------

So the total you're getting here on the holiday weekend is going to be the turn-in HPM plus the HPM you got just for fighting there :

**Total HPM = T + F**

For me:

Total HPM = 34.05 + 55.41 = 89.46.

--------------------------------------------------------------------

Someday, it is my dearest wish to take all my data and code a mod for it that will pull the data out of your stats pane and calculate it for you in a pretty in-game window. In the meantime...I'll be doing this for other BGs as well, so stay tuned :-).

## No comments:

Post a Comment