First of all, RATED BGS AND PVP TITLES. WOOHOO! I always thought it was a bit corny and elitist that those who got titles in vanilla wow could rub it in our faces without us every having a chance to get them. As long as they're still competitive to get (and not, as someone said in the wow.com comments section, "ghostcrawler wants everyone to experience everything so all titles will be super easy") I'm delighted with this change. I'm a little sketchy too over how they're describing the rated BGs but Blizzard generally gets their feet solidly on the ground before they release things so I remain faithful that despite my initial skepticism it will probably be good when it sees release.
Anyway on to my favorite love, calculating stats for BGs. I was just getting my list started when 3.2 came along and messed everything up, stats-wise, for 3/5 of the battlegrounds, necessitating a wipe and restart. My first question I wondered was, it's holiday weekend. Am I better off zerging the holiday BG, which won't get any marks turn-ins, or rotating around like I usually do for the turn-in? After I asked this question, I realised that if I zerged the holiday BG every weekend then every 6th weekend I'd have a massive amount of turn-ins anyway, assuming I was willing to play the long-ball, and then I'd get the best of both worlds. So I reduced my question to, what kind of honor are you looking at, assuming you play intelligently enough to eventually be able to do turnins?
I am here collating the Holiday Weekend for Eye of the Storm, which was this past weekend. I sampled 10 games, which went 5-5 and I guess that's a reasonable approximation based on the server. Each game lasted an average of 14.4 minutes, which is interesting b/c according to my BC spreadsheet (where it was still 2000 points to win) the games lasted 16.45 minutes which means that cutting the points to 75% of their original did not have a similar effect on the game time. I mean yes, some shortening is occurring but it's more like 88% of the time. An interesting side note, anyway.
The numbers here in straight honor, on the holiday weekend, came out as:
Losing Honor per Minute (HPM) : 33.68
Winning HPM : 59.04
So as a formula here to apply on your own battlegroup, you could look in your statistics pane on the achievement and come up with
Total H.EotS HPM (F) = (X/Y)*(59.04) + ((Y-X)/Y)*(33.68)
where
X = "number of EotS wins" and
Y = "Number of EotS games played"
On my server, x = 61 and Y = 125, X/Y = so that comes out to be
Total H.EotS HPM = (0.49)*(59.04) + (0.51)*(33.68) = 55.41
------------------------------------------------------------------
That's your baseline for the holiday. But you do, as I mentioned earlier, also get marks. How many marks you get should probably be close to 2 on average, since you get 3 for a win and 1 for a loss and most BGs I've found split 50-50 despite people's skewed perceptions (including my own). If you wanted to be nitty gritty about it, you would use something like
Average Marks EotS (W) = (X/Y)*3 + ((Y-X)/Y)
In my case,
Average Marks EotS = 3 * 0.49 + 0.51 = 1.98 (b/c we lose very slightly more than we win on my battlegroup).
Every turn-in of marks is going to net you 1489 honor at level 80. Every BG you do is netting you some percentage of that honor, to wit:
Average Turn-in HPM for EotS = (1489*W) / (6*S)
where S = average time of a match. On my battlegroup it is 14.4 minutes, and I suspect you could probably use that as a non-variable b/c it's probably close to the same across all battlegroups unless your W/L percentage is dramatically different from 50/50 for whatever reason.
Again using my battlegroup:
Turn-in HPM (T) = (1489*1.98) / (6*14.4) = 34.05.
--------------------------------------------------------------------
So the total you're getting here on the holiday weekend is going to be the turn-in HPM plus the HPM you got just for fighting there :
Total HPM = T + F
For me:
Total HPM = 34.05 + 55.41 = 89.46.
--------------------------------------------------------------------
Someday, it is my dearest wish to take all my data and code a mod for it that will pull the data out of your stats pane and calculate it for you in a pretty in-game window. In the meantime...I'll be doing this for other BGs as well, so stay tuned :-).
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment