I don't generally care much for strand of the ancients...but as it WAS the holiday weekend, and I didn't want to have to wait 6 weeks to gather the data to post here, I intrepidly charged forward and did my ten games for stats. They went 7-3, which was better than average - horde has a slight winning edge here (51-49) as just about everywhere on my battlegroup. In any event the numbers I come up with for the holiday are :
SotA Winning HPM, holiday: 86.86
SotA Losing HPM, holiday: 39.84
SotA Overall HPM, holiday, my BG: 62.8
This compares favorably to the other holiday weekend I've picked up so far, Eye of the Storm, which to refresh your memory came out with:
EotS Winning HPM, holiday: 78.22
EotS Losing HPM, holiday: 33.68
EotS Overall HPM, holiday, my BG: 55.41
I'm not sure that you could conclusively say "Strand > EotS" because I know they award holiday honor on a kill-equivalency based on the BG ("capping a flag in WSG on the holiday nets you the equivalent of 4 HKs extra honor") and so the holiday honor may be worth different amounts to those BGs than the regular one is. Still, it's a narrow lead and one that makes me cry b/c I love Eye of the Storm most of all.
The other interesting thing that I found going on here was that I have to hand it to Horde people complaining about how the Alliance always used to go first. I had initially passed that off as QQing, except for maybe a small psychological advantage, but the numbers do not indicate that to be true. I think this is significantly because Strand awards you bonus honor the more gates you have intact at the end of a defensive battle (or, for that matter, destroy in an offensive one), so if you go first and can make a good race to the relic, the next team to go has much less time to destroy gates. By way of comparison, on two of my winning strand battles where we speed-capped the relic (about 3 minutes) our HPM rate was well over 100 (120 and 163). But when I had similarly awesome teams who capped in three minutes, but were forced to go on the defensive first, the HPM dropped significantly. Even though I tended to have a *lot* more honorable kills (because we outclassed the horde so badly), our HPM floated instead around the 75 marker. So kudos to blizzard on implementing a coin-flip over that one; for once the complainers look to have had a legitimate grievance.